Excerpt from the documentation
The most significant change in the home is the ever-increasing presence of media devices and screens. Objects that constantly accompany us in everyday life, serving in private and at work. Devices that have become an integral part of our society and its everyday actions and needs. The computer and the Internet are today, economically as well as privately, not to be imagined without, have taken a firm place in the Unter- and Miteinander, without which we are no longer able to act freely. Movies, music, books, work, information, conversations, everything is united in the computer and expressed through a monitor. Devices such as the television have become an integral part of our living space for decades, often placed as the central point of the living room to which other furniture is aligned and coordinated. New game consoles bring entertainment for the whole family, notebooks are found on every desk and can be carried everywhere, almost all are linked to the Internet to play unlimited information and media. The development of the cell phone combines all these aspects, (almost) all the possibilities of the computer are reduced to a size that constantly fits in our pocket. We are constantly surrounded with the monitor, with the virtual and digital. The German watches on average about 180min television and surfs 100min per day on the Internet. Movies can be rented and streamed directly from the Internet, music can be purchased as files in online stores and played on MP3 players, photo albums can be "shared" with people around the world, identities and personal events, information, opinions and conversations can be made and viewed through the Internet. Many books are already available digitally and can be purchased, for example, for an eBook reader as a pure file, Barnes and Noble, Amazon and other large mail order companies offer since newest, a large part of their books as a file for sale, libraries convert to the rental in digital format. The media, things, events of our time are mainly stored on hard drives and the global network and mediated via a screen.The advantage of this development is not to be denied. To have and to be able to reach always and everywhere everything on smallest space. It bridges distances, eliminates interstices, enables everyone in the world to have, acquire and use the same things, and to be interconnected. Globalization in its purest form. 85% of Internet users are registered in a "social network" such as Facebook or Xing, and about half of young workers prefer communicating via them to telephone or e-mail. 73% of young people use messengers such as Skype or ICQ to for their daily communication with acquaintances. Sales of digital music have increased by 940% over the last few years, and the iTunes store is the largest music retailer and seller in the US. Google is digitizing books en masse. The technical progress and the appropriation of all ranges with which the Internet comes into contact drive this development ever further forward and favor it. The digital, virtual, screen-based world is expanding further and further into people's lives and daily activities. Real, haptic experiences and media are receding into the background. The physical encounter with things is bypassed, there is only content, the object that surrounds it disappears. On the one hand this means an advantage in saving resources and the possibility of sharing, on the other hand it represents a loss of the personal connection to an object. A pure music file is not associated with as much as a CD case, which one holds in the hand, the booklet to fold out and the event of inserting a CD, starting and turning up the volume. Touching and "really" owning an object will always create a stronger bond than an intangible file. Things no longer have the opportunity to change over the years, to acquire their own patina and to hold the statements and memories associated with them. A file is anonymous, it is only one copy of many. While this is basically the case with any mass-produced medium, such as books and CDs, there is still a cover, a "real" possession, through which a stronger personal connection is established. Digital lacks the haptic experience, the shaping of the object, the changeability.
At the same time, the experience is lost for third parties. Outsiders cannot experience at a glance, see with which objects and things other people surround themselves and discover the associated areas of interest, tastes and preferences. You can no longer freely grab and look at things, the media are trapped in the computer. In addition, the objects no longer radiate to the room, their colors, shapes, effects are no longer present, the room loses variety and diversity.
Peter Schwartz . Info
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